How to Play

You and your opponent take turns moving your pieces around the board, with one goal: Don't Lose.  The game starts out small, with no way to lose, but as more and more rules get added, you might realize you got yourself trapped in a corner with no way out.

  • Pieces can move one square in any direction, vertical, horizontal, and diagonal
  • Only the starting square can have more than one piece on it*
  • A new rule can be added at any moment, but will be pulled from the list on the left (pressing E will let you see the rules that are active)
  • If there is no lose condition for it, stepping on an opponents color will change it to yours
  • The color space rules have a chance of being added before the color trails are added,

*There is a bug that allows your opponent to enter the  square you occupy

Known  Issues

Bugs

  • When game has run out of rules, if it decides a rule is to be added it extends the board. This goes on without end. I swear I programmed a maximum size but I guess not
  • Dice rolls are from 0-3 instead of 1-4 due to  not adding 1 to the integer used to retrieve a rule from the list
  • Game is currently designed to prevent you from going onto the space your opponent is in. No such restriction exists for the opponent. It is intentional that you cannot move into an occupied space. It is not intentional that your opponent can

Balancing

  • Due to the game always adding a new rule before your turn, if both you and your opponent are in a losing situation you will lose.  Planned Fix: Half the chances of a rule being added, and have it evaluated between player's turns


Missing Features

  • When the game runs out of rules, it replaces them with "Add cross out?" instead of doing anything
  • No music  or sfx
  • No art,  just colored assets
  • The red back for the gameboard is too intense

Possible additions

  • Shared computer multiplayer
  • More players
  • Rules can be given to players as cards
  • and of course, MORE RULES

Credits

Just me! I worked hard on this ^-^
Didn't have the chance to use anything other than the simple polygons from Unity but I like how it turned out and I hope you enjoy it.

Comments

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well done! the concept feels very unique and has potential to expended with other game mechanics! :)